view nuklear_ui/blastem_nuklear.h @ 1821:4f3443ecb6d6

Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
author Michael Pavone <pavone@retrodev.com>
date Tue, 02 Apr 2019 23:55:21 -0700
parents 7121daaa48c2
children
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#ifndef BLASTEM_NUKLEAR_H_
#define BLASTEM_NUKLEAR_H_

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#include "nuklear.h"
#include "nuklear_sdl_gles2.h"

void blastem_nuklear_init(uint8_t file_loaded);
void show_pause_menu(void);
void show_play_view(void);
uint8_t is_nuklear_active(void);
uint8_t is_nuklear_available(void);
void ui_idle_loop(void);

#endif //BLASTEM_NUKLEAR_H_