Mercurial > repos > blastem
view sega_mapper.h @ 1821:4f3443ecb6d6
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 02 Apr 2019 23:55:21 -0700 |
parents | 14a2834d010c |
children | 3748a2a8a4b7 |
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#ifndef SEGA_MAPPER_H_ #define SEGA_MAPPER_H_ #include "serialize.h" uint16_t read_sram_w(uint32_t address, m68k_context * context); uint8_t read_sram_b(uint32_t address, m68k_context * context); m68k_context * write_sram_area_w(uint32_t address, m68k_context * context, uint16_t value); m68k_context * write_sram_area_b(uint32_t address, m68k_context * context, uint8_t value); m68k_context * write_bank_reg_w(uint32_t address, m68k_context * context, uint16_t value); m68k_context * write_bank_reg_b(uint32_t address, m68k_context * context, uint8_t value); void sega_mapper_serialize(genesis_context *gen, serialize_buffer *buf); void sega_mapper_deserialize(deserialize_buffer *buf, genesis_context *gen); #endif //SEGA_MAPPER_H_