view shaders/default.f.glsl @ 621:5196333b37a6

Fix a few values reported by the vr debugger command. Add DMA registers to vr debugger command. Fix horizontal interrupt bug. Slightly more accurate (but still broken) handling of switches between H32 and H40 modes.
author Michael Pavone <pavone@retrodev.com>
date Mon, 16 Jun 2014 19:13:28 -0700
parents 0820a71b80f3
children b1147418254a
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
		sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}