view shaders/default.v.glsl @ 1777:5358a7126b96 mame_interp

Make get_open_bus_value work right with Musashi
author Michael Pavone <pavone@retrodev.com>
date Wed, 13 Mar 2019 20:34:24 -0700
parents fa9ae059e4d3
children f3cca4b3f17a
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}