Mercurial > repos > blastem
view shaders/default.v.glsl @ 1881:55198fc9cc1f
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 16 Sep 2019 00:45:48 -0700 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); }