Mercurial > repos > blastem
view shaders/default.v.glsl @ 1325:58bfbed6cdb5
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 21 Apr 2017 01:22:52 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); }