Mercurial > repos > blastem
view shaders/default.v.glsl @ 1897:59a83c21d9d2
Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquired
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 09 Jan 2020 22:27:20 -0800 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); }