view default.cfg @ 555:5af986d2b9da

Start work on refactoring some of the backend code to allow more sharing between M68K and Z80 cores and possibly also between x86 and the ARM backend when it exists
author Michael Pavone <pavone@retrodev.com>
date Mon, 24 Feb 2014 00:39:02 -0800
parents 51bf87f76d15
children d77c79cec800
line wrap: on
line source


bindings {
	keys {
		up gamepads.1.up
		down gamepads.1.down
		left gamepads.1.left
		right gamepads.1.right
		a gamepads.1.a
		s gamepads.1.b
		d gamepads.1.c
		q gamepads.1.x
		w gamepads.1.y
		e gamepads.1.z
		f gamepads.1.mode
		enter gamepads.1.start

		[ ui.vdp_debug_mode
		] ui.vdp_debug_pal
		u ui.enter_debugger
		esc ui.exit
		` ui.save_state
		0 ui.set_speed.0
		1 ui.set_speed.1
		2 ui.set_speed.2
		3 ui.set_speed.3
		4 ui.set_speed.4
		5 ui.set_speed.5
		6 ui.set_speed.6
		7 ui.set_speed.7
		= ui.next_speed
		- ui.prev_speed
	}
	pads {
		0 {
			dpads {
				0 {
					up gamepads.2.up
					down gamepads.2.down
					left gamepads.2.left
					right gamepads.2.right
				}
			}
			buttons {
				0 gamepads.2.a
				1 gamepads.2.b
				2 gamepads.2.c
				3 gamepads.2.x
				4 gamepads.2.y
				5 gamepads.2.z
				6 gamepads.2.mode
				7 gamepads.2.start
			}
		}
	}
}

video {
	width 640
	vertex_shader default.v.glsl
	fragment_shader default.f.glsl
}

audio {
	rate 48000
	buffer 512
}

clocks {
	speeds {
		1 150
		2 200
		3 300
		4 400
		5 25
		6 50
		7 75
	}
}

default_region U