Mercurial > repos > blastem
view shaders/default.f.glsl @ 555:5af986d2b9da
Start work on refactoring some of the backend code to allow more sharing between M68K and Z80 cores and possibly also between x86 and the ARM backend when it exists
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 24 Feb 2014 00:39:02 -0800 |
parents | 0820a71b80f3 |
children | b1147418254a |
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#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }