view shaders/default.f.glsl @ 1371:5b20840711c1

Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
author Michael Pavone <pavone@retrodev.com>
date Tue, 23 May 2017 21:09:38 -0700
parents b1147418254a
children f9fbd0d16df2
line wrap: on
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
		sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}