view multi_game.h @ 1510:5eb954b76e65

Fix silly bug in STOP implementation that caused excessive CPU usage
author Michael Pavone <pavone@retrodev.com>
date Wed, 03 Jan 2018 07:09:39 -0800
parents 14a2834d010c
children
line wrap: on
line source

#ifndef MULTI_GAME_H_
#define MULTI_GAME_H_
#include "serialize.h"

void *write_multi_game_b(uint32_t address, void *context, uint8_t value);
void *write_multi_game_w(uint32_t address, void *context, uint16_t value);
void multi_game_serialize(genesis_context *gen, serialize_buffer *buf);
void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen);
#endif //MULTI_GAME_H_