Mercurial > repos > blastem
view io.c @ 1068:624696318b5b
Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 05 Aug 2016 22:24:43 -0700 |
parents | 284d905ca582 |
children | 1a66d5165ea7 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef _WIN32 #include <unistd.h> #include <fcntl.h> #include <sys/socket.h> #include <sys/un.h> #include <sys/types.h> #include <sys/stat.h> #include <errno.h> #endif #include <string.h> #include <stdlib.h> #include "io.h" #include "blastem.h" #include "render.h" #include "util.h" #define CYCLE_NEVER 0xFFFFFFFF const char * device_type_names[] = { "3-button gamepad", "6-button gamepad", "Mega Mouse", "Saturn Keyboard", "Menacer", "Justifier", "Sega multi-tap", "EA 4-way Play cable A", "EA 4-way Play cable B", "Sega Parallel Transfer Board", "Generic Device", "None" }; enum { BIND_NONE, BIND_UI, BIND_GAMEPAD1, BIND_GAMEPAD2, BIND_GAMEPAD3, BIND_GAMEPAD4, BIND_GAMEPAD5, BIND_GAMEPAD6, BIND_GAMEPAD7, BIND_GAMEPAD8, BIND_MOUSE1, BIND_MOUSE2, BIND_MOUSE3, BIND_MOUSE4, BIND_MOUSE5, BIND_MOUSE6, BIND_MOUSE7, BIND_MOUSE8 }; typedef enum { UI_DEBUG_MODE_INC, UI_DEBUG_PAL_INC, UI_ENTER_DEBUGGER, UI_SAVE_STATE, UI_SET_SPEED, UI_NEXT_SPEED, UI_PREV_SPEED, UI_RELEASE_MOUSE, UI_EXIT } ui_action; typedef enum { MOUSE_ABSOLUTE, //really only useful for menu ROM MOUSE_RELATIVE, //for full screen MOUSE_CAPTURE //for windowed mode } mouse_modes; typedef struct { io_port *port; uint8_t bind_type; uint8_t subtype_a; uint8_t subtype_b; uint8_t value; } keybinding; typedef struct { keybinding bindings[4]; uint8_t state; } joydpad; typedef struct { keybinding *buttons; joydpad *dpads; uint32_t num_buttons; //number of entries in the buttons array, not necessarily the number of buttons on the device uint32_t num_dpads; //number of entries in the dpads array, not necessarily the number of dpads on the device } joystick; typedef struct { io_port *motion_port; keybinding buttons[MAX_MOUSE_BUTTONS]; uint8_t bind_type; } mousebinding; #define DEFAULT_JOYBUTTON_ALLOC 12 static keybinding * bindings[0x10000]; static joystick joysticks[MAX_JOYSTICKS]; static mousebinding mice[MAX_MICE]; static io_port *keyboard_port; const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT}; void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value) { int bucket = keycode >> 15 & 0xFFFF; if (!bindings[bucket]) { bindings[bucket] = malloc(sizeof(keybinding) * 0x8000); memset(bindings[bucket], 0, sizeof(keybinding) * 0x8000); } int idx = keycode & 0x7FFF; bindings[bucket][idx].bind_type = bind_type; bindings[bucket][idx].subtype_a = subtype_a; bindings[bucket][idx].subtype_b = subtype_b; bindings[bucket][idx].value = value; } void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value) { if (joystick >= MAX_JOYSTICKS) { return; } if (!joysticks[joystick].buttons) { joysticks[joystick].num_buttons = button < DEFAULT_JOYBUTTON_ALLOC ? DEFAULT_JOYBUTTON_ALLOC : button + 1; joysticks[joystick].buttons = calloc(joysticks[joystick].num_buttons, sizeof(keybinding)); } else if (joysticks[joystick].num_buttons <= button) { uint32_t old_capacity = joysticks[joystick].num_buttons; joysticks[joystick].num_buttons *= 2; joysticks[joystick].buttons = realloc(joysticks[joystick].buttons, sizeof(keybinding) * joysticks[joystick].num_buttons); memset(joysticks[joystick].buttons + old_capacity, 0, joysticks[joystick].num_buttons - old_capacity); } joysticks[joystick].buttons[button].bind_type = bind_type; joysticks[joystick].buttons[button].subtype_a = subtype_a; joysticks[joystick].buttons[button].subtype_b = subtype_b; joysticks[joystick].buttons[button].value = value; } void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value) { if (joystick >= MAX_JOYSTICKS) { return; } if (!joysticks[joystick].dpads) { //multiple D-pads hats are not common, so don't allocate any extra space joysticks[joystick].dpads = calloc(dpad+1, sizeof(joydpad)); joysticks[joystick].num_dpads = dpad+1; } else if (joysticks[joystick].num_dpads <= dpad) { uint32_t old_capacity = joysticks[joystick].num_dpads; joysticks[joystick].num_dpads *= 2; joysticks[joystick].dpads = realloc(joysticks[joystick].dpads, sizeof(joydpad) * joysticks[joystick].num_dpads); memset(joysticks[joystick].dpads + old_capacity, 0, joysticks[joystick].num_dpads - old_capacity); } for (int i = 0; i < 4; i ++) { if (dpadbits[i] & direction) { joysticks[joystick].dpads[dpad].bindings[i].bind_type = bind_type; joysticks[joystick].dpads[dpad].bindings[i].subtype_a = subtype_a; joysticks[joystick].dpads[dpad].bindings[i].subtype_b = subtype_b; joysticks[joystick].dpads[dpad].bindings[i].value = value; break; } } } #define GAMEPAD_BUTTON(PRI_SLOT, SEC_SLOT, VALUE) (PRI_SLOT << 12 | SEC_SLOT << 8 | VALUE) #define DPAD_UP GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x01) #define BUTTON_Z GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x01) #define DPAD_DOWN GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x02) #define BUTTON_Y GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x02) #define DPAD_LEFT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x04) #define BUTTON_X GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x04) #define DPAD_RIGHT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x08) #define BUTTON_MODE GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x08) #define BUTTON_A GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x10) #define BUTTON_B GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x10) #define BUTTON_START GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x20) #define BUTTON_C GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x20) #define PSEUDO_BUTTON_MOTION 0xFFFF #define MOUSE_LEFT 1 #define MOUSE_RIGHT 2 #define MOUSE_MIDDLE 4 #define MOUSE_START 8 void bind_gamepad(int keycode, int gamepadnum, int button) { if (gamepadnum < 1 || gamepadnum > 8) { return; } uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1; bind_key(keycode, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF); } void bind_button_gamepad(int joystick, int joybutton, int gamepadnum, int padbutton) { if (gamepadnum < 1 || gamepadnum > 8) { return; } uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1; bind_button(joystick, joybutton, bind_type, padbutton >> 12, padbutton >> 8 & 0xF, padbutton & 0xFF); } void bind_dpad_gamepad(int joystick, int dpad, uint8_t direction, int gamepadnum, int button) { if (gamepadnum < 1 || gamepadnum > 8) { return; } uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1; bind_dpad(joystick, dpad, direction, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF); } void bind_ui(int keycode, ui_action action, uint8_t param) { bind_key(keycode, BIND_UI, action, 0, param); } void bind_button_ui(int joystick, int joybutton, ui_action action, uint8_t param) { bind_button(joystick, joybutton, BIND_UI, action, 0, param); } void bind_dpad_ui(int joystick, int dpad, uint8_t direction, ui_action action, uint8_t param) { bind_dpad(joystick, dpad, direction, BIND_UI, action, 0, param); } void handle_binding_down(keybinding * binding) { if (binding->bind_type >= BIND_GAMEPAD1 && binding->bind_type <= BIND_GAMEPAD8) { if (binding->subtype_a <= GAMEPAD_EXTRA && binding->port) { binding->port->input[binding->subtype_a] |= binding->value; } if (binding->subtype_b <= GAMEPAD_EXTRA && binding->port) { binding->port->input[binding->subtype_b] |= binding->value; } } else if (binding->bind_type >= BIND_MOUSE1 && binding->bind_type <= BIND_MOUSE8) { if (binding->port) { binding->port->input[0] |= binding->value; } } } void store_key_event(uint16_t code) { if (keyboard_port && keyboard_port->device.keyboard.write_pos != keyboard_port->device.keyboard.read_pos) { //there's room in the buffer, record this event keyboard_port->device.keyboard.events[keyboard_port->device.keyboard.write_pos] = code; if (keyboard_port->device.keyboard.read_pos == 0xFF) { //ring buffer was empty, update read_pos to indicate there is now data keyboard_port->device.keyboard.read_pos = keyboard_port->device.keyboard.write_pos; } keyboard_port->device.keyboard.write_pos = (keyboard_port->device.keyboard.write_pos + 1) & 7; } } void handle_keydown(int keycode, uint8_t scancode) { int bucket = keycode >> 15 & 0xFFFF; if (!bindings[bucket]) { return; } int idx = keycode & 0x7FFF; keybinding * binding = bindings[bucket] + idx; handle_binding_down(binding); store_key_event(scancode); } void handle_joydown(int joystick, int button) { if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) { return; } keybinding * binding = joysticks[joystick].buttons + button; handle_binding_down(binding); } void handle_mousedown(int mouse, int button) { if (genesis->mouse_mode == MOUSE_CAPTURE && !genesis->mouse_captured) { genesis->mouse_captured = 1; render_relative_mouse(1); return; } if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) { return; } keybinding * binding = mice[mouse].buttons + button - 1; handle_binding_down(binding); } uint8_t ui_debug_mode = 0; uint8_t ui_debug_pal = 0; int current_speed = 0; int num_speeds = 1; uint32_t * speeds = NULL; void handle_binding_up(keybinding * binding) { switch(binding->bind_type) { case BIND_GAMEPAD1: case BIND_GAMEPAD2: case BIND_GAMEPAD3: case BIND_GAMEPAD4: case BIND_GAMEPAD5: case BIND_GAMEPAD6: case BIND_GAMEPAD7: case BIND_GAMEPAD8: if (binding->subtype_a <= GAMEPAD_EXTRA && binding->port) { binding->port->input[binding->subtype_a] &= ~binding->value; } if (binding->subtype_b <= GAMEPAD_EXTRA && binding->port) { binding->port->input[binding->subtype_b] &= ~binding->value; } break; case BIND_MOUSE1: case BIND_MOUSE2: case BIND_MOUSE3: case BIND_MOUSE4: case BIND_MOUSE5: case BIND_MOUSE6: case BIND_MOUSE7: case BIND_MOUSE8: if (binding->port) { binding->port->input[0] &= ~binding->value; } break; case BIND_UI: switch (binding->subtype_a) { case UI_DEBUG_MODE_INC: ui_debug_mode++; if (ui_debug_mode == 7) { ui_debug_mode = 0; } genesis->vdp->debug = ui_debug_mode; break; case UI_DEBUG_PAL_INC: ui_debug_pal++; if (ui_debug_pal == 4) { ui_debug_pal = 0; } genesis->vdp->debug_pal = ui_debug_pal; break; case UI_ENTER_DEBUGGER: break_on_sync = 1; break; case UI_SAVE_STATE: genesis->save_state = QUICK_SAVE_SLOT+1; break; case UI_NEXT_SPEED: current_speed++; if (current_speed >= num_speeds) { current_speed = 0; } printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); set_speed_percent(genesis, speeds[current_speed]); break; case UI_PREV_SPEED: current_speed--; if (current_speed < 0) { current_speed = num_speeds - 1; } printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); set_speed_percent(genesis, speeds[current_speed]); break; case UI_SET_SPEED: if (binding->value < num_speeds) { current_speed = binding->value; printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); set_speed_percent(genesis, speeds[current_speed]); } else { printf("Setting speed to %d\n", speeds[current_speed]); set_speed_percent(genesis, binding->value); } break; case UI_RELEASE_MOUSE: if (genesis->mouse_captured) { genesis->mouse_captured = 0; render_relative_mouse(0); } break; case UI_EXIT: genesis->m68k->should_return = 1; } break; } } void handle_keyup(int keycode, uint8_t scancode) { int bucket = keycode >> 15 & 0xFFFF; if (!bindings[bucket]) { return; } int idx = keycode & 0x7FFF; keybinding * binding = bindings[bucket] + idx; handle_binding_up(binding); store_key_event(0x100 | scancode); } void handle_joyup(int joystick, int button) { if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) { return; } keybinding * binding = joysticks[joystick].buttons + button; handle_binding_up(binding); } void handle_joy_dpad(int joystick, int dpadnum, uint8_t value) { if (joystick >= MAX_JOYSTICKS || dpadnum >= joysticks[joystick].num_dpads) { return; } joydpad * dpad = joysticks[joystick].dpads + dpadnum; uint8_t newdown = (value ^ dpad->state) & value; uint8_t newup = ((~value) ^ (~dpad->state)) & (~value); dpad->state = value; for (int i = 0; i < 4; i++) { if (newdown & dpadbits[i]) { handle_binding_down(dpad->bindings + i); } else if(newup & dpadbits[i]) { handle_binding_up(dpad->bindings + i); } } } void handle_mouseup(int mouse, int button) { if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) { return; } keybinding * binding = mice[mouse].buttons + button - 1; handle_binding_up(binding); } void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay) { if (mouse >= MAX_MICE || !mice[mouse].motion_port) { return; } //TODO: relative mode switch(genesis->mouse_mode) { case MOUSE_ABSOLUTE: { float scale_x = 640.0 / ((float)render_width()); float scale_y = 480.0 / ((float)render_height()); float scale = scale_x > scale_y ? scale_y : scale_x; mice[mouse].motion_port->device.mouse.cur_x = x * scale_x; mice[mouse].motion_port->device.mouse.cur_y = y * scale_y; break; } case MOUSE_RELATIVE: { mice[mouse].motion_port->device.mouse.cur_x += deltax; mice[mouse].motion_port->device.mouse.cur_y += deltay; break; } case MOUSE_CAPTURE: { if (genesis->mouse_captured) { mice[mouse].motion_port->device.mouse.cur_x += deltax; mice[mouse].motion_port->device.mouse.cur_y += deltay; } } } } int parse_binding_target(char * target, tern_node * padbuttons, tern_node *mousebuttons, int * ui_out, int * padnum_out, int * padbutton_out) { const int gpadslen = strlen("gamepads."); const int mouselen = strlen("mouse."); if (!strncmp(target, "gamepads.", gpadslen)) { if (target[gpadslen] >= '1' && target[gpadslen] <= '8') { int padnum = target[gpadslen] - '0'; int button = tern_find_int(padbuttons, target + gpadslen + 1, 0); if (button) { *padnum_out = padnum; *padbutton_out = button; return BIND_GAMEPAD1; } else { if (target[gpadslen+1]) { warning("Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1); } else { warning("Gamepad mapping string '%s' has no button component\n", target); } } } else { warning("Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]); } } else if(!strncmp(target, "mouse.", mouselen)) { if (target[mouselen] >= '1' && target[mouselen] <= '8') { int mousenum = target[mouselen] - '0'; int button = tern_find_int(mousebuttons, target + mouselen + 1, 0); if (button) { *padnum_out = mousenum; *padbutton_out = button; return BIND_MOUSE1; } else { if (target[mouselen+1]) { warning("Mouse mapping string '%s' refers to an invalid button '%s'\n", target, target + mouselen + 1); } else { warning("Mouse mapping string '%s' has no button component\n", target); } } } else { warning("Gamepad mapping string '%s' refers to an invalid mouse number %c\n", target, target[mouselen]); } } else if(!strncmp(target, "ui.", strlen("ui."))) { *padbutton_out = 0; if (!strcmp(target + 3, "vdp_debug_mode")) { *ui_out = UI_DEBUG_MODE_INC; } else if(!strcmp(target + 3, "vdp_debug_pal")) { *ui_out = UI_DEBUG_PAL_INC; } else if(!strcmp(target + 3, "enter_debugger")) { *ui_out = UI_ENTER_DEBUGGER; } else if(!strcmp(target + 3, "save_state")) { *ui_out = UI_SAVE_STATE; } else if(!strncmp(target + 3, "set_speed.", strlen("set_speed."))) { *ui_out = UI_SET_SPEED; *padbutton_out = atoi(target + 3 + strlen("set_speed.")); } else if(!strcmp(target + 3, "next_speed")) { *ui_out = UI_NEXT_SPEED; } else if(!strcmp(target + 3, "prev_speed")) { *ui_out = UI_PREV_SPEED; } else if(!strcmp(target + 3, "release_mouse")) { *ui_out = UI_RELEASE_MOUSE; } else if(!strcmp(target + 3, "exit")) { *ui_out = UI_EXIT; } else { warning("Unreconized UI binding type %s\n", target); return 0; } return BIND_UI; } else { warning("Unrecognized binding type %s\n", target); } return 0; } void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, tern_node *mousebuttons, char * prefix) { char * curstr = NULL; int len; if (!cur) { return; } char onec[2]; if (prefix) { len = strlen(prefix); curstr = malloc(len + 2); memcpy(curstr, prefix, len); } else { curstr = onec; len = 0; } curstr[len] = cur->el; curstr[len+1] = 0; if (cur->el) { process_keys(cur->straight.next, special, padbuttons, mousebuttons, curstr); } else { int keycode = tern_find_int(special, curstr, 0); if (!keycode) { keycode = curstr[0]; if (curstr[1] != 0) { warning("%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]); } } char * target = cur->straight.value.ptrval; int ui_func, padnum, button; int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &ui_func, &padnum, &button); if (bindtype == BIND_GAMEPAD1) { bind_gamepad(keycode, padnum, button); } else if(bindtype == BIND_UI) { bind_ui(keycode, ui_func, button); } } process_keys(cur->left, special, padbuttons, mousebuttons, prefix); process_keys(cur->right, special, padbuttons, mousebuttons, prefix); if (curstr && len) { free(curstr); } } void process_speeds(tern_node * cur, char * prefix) { char * curstr = NULL; int len; if (!cur) { return; } char onec[2]; if (prefix) { len = strlen(prefix); curstr = malloc(len + 2); memcpy(curstr, prefix, len); } else { curstr = onec; len = 0; } curstr[len] = cur->el; curstr[len+1] = 0; if (cur->el) { process_speeds(cur->straight.next, curstr); } else { char *end; long speed_index = strtol(curstr, &end, 10); if (speed_index < 0 || end == curstr || *end) { warning("%s is not a valid speed index", curstr); } else { if (speed_index >= num_speeds) { speeds = realloc(speeds, sizeof(uint32_t) * (speed_index+1)); for(; num_speeds < speed_index + 1; num_speeds++) { speeds[num_speeds] = 0; } } speeds[speed_index] = atoi(cur->straight.value.ptrval); if (speeds[speed_index] < 1) { warning("%s is not a valid speed percentage, setting speed %d to 100", cur->straight.value.ptrval, speed_index); speeds[speed_index] = 100; } } } process_speeds(cur->left, prefix); process_speeds(cur->right, prefix); if (curstr && len) { free(curstr); } } void process_device(char * device_type, io_port * port) { port->device_type = IO_NONE; if (!device_type) { return; } const int gamepad_len = strlen("gamepad"); const int mouse_len = strlen("mouse"); if (!strncmp(device_type, "gamepad", gamepad_len)) { if ( (device_type[gamepad_len] != '3' && device_type[gamepad_len] != '6') || device_type[gamepad_len+1] != '.' || device_type[gamepad_len+2] < '1' || device_type[gamepad_len+2] > '8' || device_type[gamepad_len+3] != 0 ) { warning("%s is not a valid gamepad type\n", device_type); } else if (device_type[gamepad_len] == '3') { port->device_type = IO_GAMEPAD3; } else { port->device_type = IO_GAMEPAD6; } port->device.pad.gamepad_num = device_type[gamepad_len+2] - '1'; } else if(!strncmp(device_type, "mouse", mouse_len)) { port->device_type = IO_MOUSE; port->device.mouse.mouse_num = device_type[mouse_len+1] - '1'; port->device.mouse.last_read_x = 0; port->device.mouse.last_read_y = 0; port->device.mouse.cur_x = 0; port->device.mouse.cur_y = 0; port->device.mouse.latched_x = 0; port->device.mouse.latched_y = 0; port->device.mouse.ready_cycle = CYCLE_NEVER; port->device.mouse.tr_counter = 0; } else if(!strcmp(device_type, "saturn keyboard")) { port->device_type = IO_SATURN_KEYBOARD; port->device.keyboard.read_pos = 0xFF; port->device.keyboard.write_pos = 0; } else if(!strcmp(device_type, "sega_parallel")) { port->device_type = IO_SEGA_PARALLEL; port->device.stream.data_fd = -1; port->device.stream.listen_fd = -1; } else if(!strcmp(device_type, "generic")) { port->device_type = IO_GENERIC; port->device.stream.data_fd = -1; port->device.stream.listen_fd = -1; } } char * io_name(int i) { switch (i) { case 0: return "1"; case 1: return "2"; case 2: return "EXT"; default: return "invalid"; } } static char * sockfile_name; static void cleanup_sockfile() { unlink(sockfile_name); } void setup_io_devices(tern_node * config, rom_info *rom, genesis_context *gen) { io_port * ports = gen->ports; tern_node *io_nodes = tern_get_node(tern_find_path(config, "io\0devices\0")); char * io_1 = rom->port1_override ? rom->port1_override : tern_find_ptr(io_nodes, "1"); char * io_2 = rom->port2_override ? rom->port2_override : tern_find_ptr(io_nodes, "2"); char * io_ext = rom->ext_override ? rom->ext_override : tern_find_ptr(io_nodes, "ext"); process_device(io_1, ports); process_device(io_2, ports+1); process_device(io_ext, ports+2); if (render_fullscreen()) { gen->mouse_mode = MOUSE_RELATIVE; render_relative_mouse(1); } else { if (rom->mouse_mode && !strcmp(rom->mouse_mode, "absolute")) { gen->mouse_mode = MOUSE_ABSOLUTE; } else { gen->mouse_mode = MOUSE_CAPTURE; } } for (int i = 0; i < 3; i++) { #ifndef _WIN32 if (ports[i].device_type == IO_SEGA_PARALLEL) { char *pipe_name = tern_find_path(config, "io\0parallel_pipe\0").ptrval; if (!pipe_name) { warning("IO port %s is configured to use the sega parallel board, but no paralell_pipe is set!\n", io_name(i)); ports[i].device_type = IO_NONE; } else { printf("IO port: %s connected to device '%s' with pipe name: %s\n", io_name(i), device_type_names[ports[i].device_type], pipe_name); if (!strcmp("stdin", pipe_name)) { ports[i].device.stream.data_fd = STDIN_FILENO; } else { if (mkfifo(pipe_name, 0666) && errno != EEXIST) { warning("Failed to create fifo %s for Sega parallel board emulation: %d %s\n", pipe_name, errno, strerror(errno)); ports[i].device_type = IO_NONE; } else { ports[i].device.stream.data_fd = open(pipe_name, O_NONBLOCK | O_RDONLY); if (ports[i].device.stream.data_fd == -1) { warning("Failed to open fifo %s for Sega parallel board emulation: %d %s\n", pipe_name, errno, strerror(errno)); ports[i].device_type = IO_NONE; } } } } } else if (ports[i].device_type == IO_GENERIC) { char *sock_name = tern_find_path(config, "io\0socket\0").ptrval; if (!sock_name) { warning("IO port %s is configured to use generic IO, but no socket is set!\n", io_name(i)); ports[i].device_type = IO_NONE; } else { printf("IO port: %s connected to device '%s' with socket name: %s\n", io_name(i), device_type_names[ports[i].device_type], sock_name); ports[i].device.stream.data_fd = -1; ports[i].device.stream.listen_fd = socket(AF_UNIX, SOCK_STREAM, 0); size_t pathlen = strlen(sock_name); size_t addrlen = offsetof(struct sockaddr_un, sun_path) + pathlen + 1; struct sockaddr_un *saddr = malloc(addrlen); saddr->sun_family = AF_UNIX; memcpy(saddr->sun_path, sock_name, pathlen+1); if (bind(ports[i].device.stream.listen_fd, (struct sockaddr *)saddr, addrlen)) { warning("Failed to bind socket for IO Port %s to path %s: %d %s\n", io_name(i), sock_name, errno, strerror(errno)); goto cleanup_sock; } if (listen(ports[i].device.stream.listen_fd, 1)) { warning("Failed to listen on socket for IO Port %s: %d %s\n", io_name(i), errno, strerror(errno)); goto cleanup_sockfile; } sockfile_name = sock_name; atexit(cleanup_sockfile); continue; cleanup_sockfile: unlink(sock_name); cleanup_sock: close(ports[i].device.stream.listen_fd); ports[i].device_type = IO_NONE; } } else #endif if (ports[i].device_type == IO_GAMEPAD3 || ports[i].device_type == IO_GAMEPAD6) { printf("IO port %s connected to gamepad #%d with type '%s'\n", io_name(i), ports[i].device.pad.gamepad_num + 1, device_type_names[ports[i].device_type]); } else { printf("IO port %s connected to device '%s'\n", io_name(i), device_type_names[ports[i].device_type]); } } } void map_bindings(io_port *ports, keybinding *bindings, int numbindings) { for (int i = 0; i < numbindings; i++) { if (bindings[i].bind_type >= BIND_GAMEPAD1 && bindings[i].bind_type <= BIND_GAMEPAD8) { int num = bindings[i].bind_type - BIND_GAMEPAD1; for (int j = 0; j < 3; j++) { if ((ports[j].device_type == IO_GAMEPAD3 || ports[j].device_type ==IO_GAMEPAD6) && ports[j].device.pad.gamepad_num == num ) { memset(ports[j].input, 0, sizeof(ports[j].input)); bindings[i].port = ports + j; break; } } } else if (bindings[i].bind_type >= BIND_MOUSE1 && bindings[i].bind_type <= BIND_MOUSE8) { int num = bindings[i].bind_type - BIND_MOUSE1; for (int j = 0; j < 3; j++) { if (ports[j].device_type == IO_MOUSE && ports[j].device.mouse.mouse_num == num) { memset(ports[j].input, 0, sizeof(ports[j].input)); bindings[i].port = ports + j; break; } } } } } typedef struct { tern_node *padbuttons; tern_node *mousebuttons; int mouseidx; } pmb_state; void process_mouse_button(char *buttonstr, tern_val value, void *data) { pmb_state *state = data; int buttonnum = atoi(buttonstr); if (buttonnum < 1 || buttonnum > MAX_MOUSE_BUTTONS) { warning("Mouse button %s is out of the supported range of 1-8\n", buttonstr); return; } buttonnum--; int ui_func, devicenum, button; int bindtype = parse_binding_target(value.ptrval, state->padbuttons, state->mousebuttons, &ui_func, &devicenum, &button); switch (bindtype) { case BIND_UI: mice[state->mouseidx].buttons[buttonnum].subtype_a = ui_func; break; case BIND_GAMEPAD1: mice[state->mouseidx].buttons[buttonnum].subtype_a = button >> 12; mice[state->mouseidx].buttons[buttonnum].subtype_b = button >> 8 & 0xF; mice[state->mouseidx].buttons[buttonnum].value = button & 0xFF; break; case BIND_MOUSE1: mice[state->mouseidx].buttons[buttonnum].value = button & 0xFF; break; } if (bindtype != BIND_UI) { bindtype += devicenum-1; } mice[state->mouseidx].buttons[buttonnum].bind_type = bindtype; } void process_mouse(char *mousenum, tern_val value, void *data) { tern_node **buttonmaps = data; tern_node *mousedef = tern_get_node(value); tern_node *padbuttons = buttonmaps[0]; tern_node *mousebuttons = buttonmaps[1]; if (!mousedef) { warning("Binding for mouse %s is a scalar!\n", mousenum); return; } int mouseidx = atoi(mousenum); if (mouseidx < 0 || mouseidx >= MAX_MICE) { warning("Mouse numbers must be between 0 and %d, but %d is not\n", MAX_MICE, mouseidx); return; } char *motion = tern_find_ptr(mousedef, "motion"); if (motion) { int ui_func,devicenum,button; int bindtype = parse_binding_target(motion, padbuttons, mousebuttons, &ui_func, &devicenum, &button); if (bindtype != BIND_UI) { bindtype += devicenum-1; } if (button == PSEUDO_BUTTON_MOTION) { mice[mouseidx].bind_type = bindtype; } else { warning("Mouse motion can't be bound to target %s\n", motion); } } tern_node *buttons = tern_get_node(tern_find_path(mousedef, "buttons\0\0")); if (buttons) { pmb_state state = {padbuttons, mousebuttons, mouseidx}; tern_foreach(buttons, process_mouse_button, &state); } } void set_keybindings(io_port *ports) { tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP); special = tern_insert_int(special, "down", RENDERKEY_DOWN); special = tern_insert_int(special, "left", RENDERKEY_LEFT); special = tern_insert_int(special, "right", RENDERKEY_RIGHT); special = tern_insert_int(special, "enter", '\r'); special = tern_insert_int(special, "space", ' '); special = tern_insert_int(special, "tab", '\t'); special = tern_insert_int(special, "backspace", '\b'); special = tern_insert_int(special, "esc", RENDERKEY_ESC); special = tern_insert_int(special, "delete", RENDERKEY_DEL); special = tern_insert_int(special, "lshift", RENDERKEY_LSHIFT); special = tern_insert_int(special, "rshift", RENDERKEY_RSHIFT); special = tern_insert_int(special, "lctrl", RENDERKEY_LCTRL); special = tern_insert_int(special, "rctrl", RENDERKEY_RCTRL); special = tern_insert_int(special, "lalt", RENDERKEY_LALT); special = tern_insert_int(special, "ralt", RENDERKEY_RALT); special = tern_insert_int(special, "home", RENDERKEY_HOME); special = tern_insert_int(special, "end", RENDERKEY_END); special = tern_insert_int(special, "pageup", RENDERKEY_PAGEUP); special = tern_insert_int(special, "pagedown", RENDERKEY_PAGEDOWN); special = tern_insert_int(special, "f1", RENDERKEY_F1); special = tern_insert_int(special, "f2", RENDERKEY_F2); special = tern_insert_int(special, "f3", RENDERKEY_F3); special = tern_insert_int(special, "f4", RENDERKEY_F4); special = tern_insert_int(special, "f5", RENDERKEY_F5); special = tern_insert_int(special, "f6", RENDERKEY_F6); special = tern_insert_int(special, "f7", RENDERKEY_F7); special = tern_insert_int(special, "f8", RENDERKEY_F8); special = tern_insert_int(special, "f9", RENDERKEY_F9); special = tern_insert_int(special, "f10", RENDERKEY_F10); special = tern_insert_int(special, "f11", RENDERKEY_F11); special = tern_insert_int(special, "f12", RENDERKEY_F12); special = tern_insert_int(special, "select", RENDERKEY_SELECT); special = tern_insert_int(special, "play", RENDERKEY_PLAY); special = tern_insert_int(special, "search", RENDERKEY_SEARCH); special = tern_insert_int(special, "back", RENDERKEY_BACK); tern_node * padbuttons = tern_insert_int(NULL, ".up", DPAD_UP); padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN); padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT); padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT); padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A); padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B); padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C); padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X); padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y); padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z); padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START); padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE); tern_node *mousebuttons = tern_insert_int(NULL, ".left", MOUSE_LEFT); mousebuttons = tern_insert_int(mousebuttons, ".middle", MOUSE_MIDDLE); mousebuttons = tern_insert_int(mousebuttons, ".right", MOUSE_RIGHT); mousebuttons = tern_insert_int(mousebuttons, ".start", MOUSE_START); mousebuttons = tern_insert_int(mousebuttons, ".motion", PSEUDO_BUTTON_MOTION); tern_node * keys = tern_get_node(tern_find_path(config, "bindings\0keys\0")); process_keys(keys, special, padbuttons, mousebuttons, NULL); char numstr[] = "00"; tern_node * pads = tern_get_node(tern_find_path(config, "bindings\0pads\0")); if (pads) { for (int i = 0; i < MAX_JOYSTICKS; i++) { if (i < 10) { numstr[0] = i + '0'; numstr[1] = 0; } else { numstr[0] = i/10 + '0'; numstr[1] = i%10 + '0'; } tern_node * pad = tern_find_ptr(pads, numstr); if (pad) { tern_node * dpad_node = tern_find_ptr(pad, "dpads"); if (dpad_node) { for (int dpad = 0; dpad < 10; dpad++) { numstr[0] = dpad + '0'; numstr[1] = 0; tern_node * pad_dpad = tern_find_ptr(dpad_node, numstr); char * dirs[] = {"up", "down", "left", "right"}; int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT}; for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) { char * target = tern_find_ptr(pad_dpad, dirs[dir]); if (target) { int ui_func, padnum, button; int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &ui_func, &padnum, &button); if (bindtype == BIND_GAMEPAD1) { bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button); } else if (bindtype == BIND_UI) { bind_dpad_ui(i, dpad, dirnums[dir], ui_func, button); } } } } } tern_node *button_node = tern_find_ptr(pad, "buttons"); if (button_node) { for (int but = 0; but < 30; but++) { if (but < 10) { numstr[0] = but + '0'; numstr[1] = 0; } else { numstr[0] = but/10 + '0'; numstr[1] = but%10 + '0'; } char * target = tern_find_ptr(button_node, numstr); if (target) { int ui_func, padnum, button; int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &ui_func, &padnum, &button); if (bindtype == BIND_GAMEPAD1) { bind_button_gamepad(i, but, padnum, button); } else if (bindtype == BIND_UI) { bind_button_ui(i, but, ui_func, button); } } } } } } } memset(mice, 0, sizeof(mice)); tern_node * mice = tern_get_node(tern_find_path(config, "bindings\0mice\0")); if (mice) { tern_node *buttonmaps[2] = {padbuttons, mousebuttons}; tern_foreach(mice, process_mouse, buttonmaps); } tern_node * speed_nodes = tern_get_node(tern_find_path(config, "clocks\0speeds\0")); speeds = malloc(sizeof(uint32_t)); speeds[0] = 100; process_speeds(speed_nodes, NULL); for (int i = 0; i < num_speeds; i++) { if (!speeds[i]) { warning("Speed index %d was not set to a valid percentage!", i); speeds[i] = 100; } } map_all_bindings(ports); } void map_all_bindings(io_port *ports) { for (int bucket = 0; bucket < 0x10000; bucket++) { if (bindings[bucket]) { map_bindings(ports, bindings[bucket], 0x8000); } } for (int stick = 0; stick < MAX_JOYSTICKS; stick++) { if (joysticks[stick].buttons) { map_bindings(ports, joysticks[stick].buttons, joysticks[stick].num_buttons); } if (joysticks[stick].dpads) { for (uint32_t i = 0; i < joysticks[stick].num_dpads; i++) { map_bindings(ports, joysticks[stick].dpads[i].bindings, 4); } } } for (int mouse = 0; mouse < MAX_MICE; mouse++) { if (mice[mouse].bind_type >= BIND_MOUSE1 && mice[mouse].bind_type <= BIND_MOUSE8) { int num = mice[mouse].bind_type - BIND_MOUSE1; for (int j = 0; j < 3; j++) { if (ports[j].device_type == IO_MOUSE && ports[j].device.mouse.mouse_num == num) { memset(ports[j].input, 0, sizeof(ports[j].input)); mice[mouse].motion_port = ports + j; break; } } } map_bindings(ports, mice[mouse].buttons, MAX_MOUSE_BUTTONS); } keyboard_port = NULL; for (int i = 0; i < 3; i++) { if (ports[i].device_type == IO_SATURN_KEYBOARD) { keyboard_port = ports + i; break; } } //not really related to the intention of this function, but the best place to do this currently if (speeds[0] != 100) { set_speed_percent(genesis, speeds[0]); } } #define TH 0x40 #define TR 0x20 #define TH_TIMEOUT 56000 void mouse_check_ready(io_port *port, uint32_t current_cycle) { if (current_cycle >= port->device.mouse.ready_cycle) { port->device.mouse.tr_counter++; port->device.mouse.ready_cycle = CYCLE_NEVER; if (port->device.mouse.tr_counter == 3) { port->device.mouse.latched_x = port->device.mouse.cur_x; port->device.mouse.latched_y = port->device.mouse.cur_y; if (genesis->mouse_mode == MOUSE_ABSOLUTE) { //avoid overflow in absolute mode int deltax = port->device.mouse.latched_x - port->device.mouse.last_read_x; if (abs(deltax) > 255) { port->device.mouse.latched_x = port->device.mouse.last_read_x + (deltax > 0 ? 255 : -255); } int deltay = port->device.mouse.latched_y - port->device.mouse.last_read_y; if (abs(deltay) > 255) { port->device.mouse.latched_y = port->device.mouse.last_read_y + (deltay > 0 ? 255 : -255); } } } } } void io_adjust_cycles(io_port * port, uint32_t current_cycle, uint32_t deduction) { /*uint8_t control = pad->control | 0x80; uint8_t th = control & pad->output; if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) { printf("adjust_cycles | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, current_cycle); }*/ if (port->device_type == IO_GAMEPAD6) { if (current_cycle >= port->device.pad.timeout_cycle) { port->device.pad.th_counter = 0; } else { port->device.pad.timeout_cycle -= deduction; } } else if (port->device_type == IO_MOUSE) { mouse_check_ready(port, current_cycle); if (port->device.mouse.ready_cycle != CYCLE_NEVER) { port->device.mouse.ready_cycle -= deduction; } } } #ifndef _WIN32 static void wait_for_connection(io_port * port) { if (port->device.stream.data_fd == -1) { puts("Waiting for socket connection..."); port->device.stream.data_fd = accept(port->device.stream.listen_fd, NULL, NULL); fcntl(port->device.stream.data_fd, F_SETFL, O_NONBLOCK | O_RDWR); } } static void service_pipe(io_port * port) { uint8_t value; int numRead = read(port->device.stream.data_fd, &value, sizeof(value)); if (numRead > 0) { port->input[IO_TH0] = (value & 0xF) | 0x10; port->input[IO_TH1] = (value >> 4) | 0x10; } else if(numRead == -1 && errno != EAGAIN && errno != EWOULDBLOCK) { warning("Error reading pipe for IO port: %d %s\n", errno, strerror(errno)); } } static void service_socket(io_port *port) { uint8_t buf[32]; uint8_t blocking = 0; int numRead = 0; while (numRead <= 0) { numRead = recv(port->device.stream.data_fd, buf, sizeof(buf), 0); if (numRead > 0) { port->input[IO_TH0] = buf[numRead-1]; if (port->input[IO_STATE] == IO_READ_PENDING) { port->input[IO_STATE] = IO_READ; if (blocking) { //pending read satisfied, back to non-blocking mode fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR | O_NONBLOCK); } } else if (port->input[IO_STATE] == IO_WRITTEN) { port->input[IO_STATE] = IO_READ; } } else if (numRead == 0) { port->device.stream.data_fd = -1; wait_for_connection(port); } else if (errno != EAGAIN && errno != EWOULDBLOCK) { warning("Error reading from socket for IO port: %d %s\n", errno, strerror(errno)); close(port->device.stream.data_fd); wait_for_connection(port); } else if (port->input[IO_STATE] == IO_READ_PENDING) { //clear the nonblocking flag so the next read will block if (!blocking) { fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR); blocking = 1; } } else { //no new data, but that's ok break; } } if (port->input[IO_STATE] == IO_WRITE_PENDING) { uint8_t value = port->output & port->control; int written = 0; blocking = 0; while (written <= 0) { send(port->device.stream.data_fd, &value, sizeof(value), 0); if (written > 0) { port->input[IO_STATE] = IO_WRITTEN; if (blocking) { //pending write satisfied, back to non-blocking mode fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR | O_NONBLOCK); } } else if (written == 0) { port->device.stream.data_fd = -1; wait_for_connection(port); } else if (errno != EAGAIN && errno != EWOULDBLOCK) { warning("Error writing to socket for IO port: %d %s\n", errno, strerror(errno)); close(port->device.stream.data_fd); wait_for_connection(port); } else { //clear the nonblocking flag so the next write will block if (!blocking) { fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR); blocking = 1; } } } } } #endif const int mouse_delays[] = {112*7, 120*7, 96*7, 132*7, 104*7, 96*7, 112*7, 96*7}; void io_data_write(io_port * port, uint8_t value, uint32_t current_cycle) { uint8_t old_output = (port->control & port->output) | (~port->control & 0xFF); uint8_t output = (port->control & value) | (~port->control & 0xFF); switch (port->device_type) { case IO_GAMEPAD6: //check if TH has changed if ((old_output & TH) ^ (output & TH)) { if (current_cycle >= port->device.pad.timeout_cycle) { port->device.pad.th_counter = 0; } if (!(output & TH)) { port->device.pad.th_counter++; } port->device.pad.timeout_cycle = current_cycle + TH_TIMEOUT; } break; case IO_MOUSE: mouse_check_ready(port, current_cycle); if (output & TH) { //request is over or mouse is being reset if (port->device.mouse.tr_counter) { //request is over port->device.mouse.last_read_x = port->device.mouse.latched_x; port->device.mouse.last_read_y = port->device.mouse.latched_y; } port->device.mouse.tr_counter = 0; port->device.mouse.ready_cycle = CYCLE_NEVER; } else { if ((output & TR) != (old_output & TR)) { int delay_index = port->device.mouse.tr_counter >= sizeof(mouse_delays) ? sizeof(mouse_delays)-1 : port->device.mouse.tr_counter; port->device.mouse.ready_cycle = current_cycle + mouse_delays[delay_index]; } } break; case IO_SATURN_KEYBOARD: if (output & TH) { //request is over if (port->device.keyboard.tr_counter >= 10 && port->device.keyboard.read_pos != 0xFF) { //remove scan code from buffer port->device.keyboard.read_pos++; port->device.keyboard.read_pos &= 7; if (port->device.keyboard.read_pos == port->device.keyboard.write_pos) { port->device.keyboard.read_pos = 0xFF; } } port->device.keyboard.tr_counter = 0; } else { if ((output & TR) != (old_output & TR)) { port->device.keyboard.tr_counter++; } } break; #ifndef _WIN32 case IO_GENERIC: wait_for_connection(port); port->input[IO_STATE] = IO_WRITE_PENDING; service_socket(port); break; #endif } port->output = value; } uint8_t io_data_read(io_port * port, uint32_t current_cycle) { uint8_t control = port->control | 0x80; uint8_t output = (control & port->output) | (~control & 0xFF); uint8_t th = output & 0x40; uint8_t input; switch (port->device_type) { case IO_GAMEPAD3: { input = port->input[th ? GAMEPAD_TH1 : GAMEPAD_TH0]; if (!th) { input |= 0xC; } //controller output is logically inverted input = ~input; break; } case IO_GAMEPAD6: { if (current_cycle >= port->device.pad.timeout_cycle) { port->device.pad.th_counter = 0; } /*if (port->input[GAMEPAD_TH0] || port->input[GAMEPAD_TH1]) { printf("io_data_read | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, port->input[GAMEPAD_TH0], port->input[GAMEPAD_TH1], port->th_counter,port->timeout_cycle, context->current_cycle); }*/ if (th) { if (port->device.pad.th_counter == 3) { input = port->input[GAMEPAD_EXTRA]; } else { input = port->input[GAMEPAD_TH1]; } } else { if (port->device.pad.th_counter == 3) { input = port->input[GAMEPAD_TH0] | 0xF; } else if(port->device.pad.th_counter == 4) { input = port->input[GAMEPAD_TH0] & 0x30; } else { input = port->input[GAMEPAD_TH0] | 0xC; } } //controller output is logically inverted input = ~input; break; } case IO_MOUSE: { mouse_check_ready(port, current_cycle); uint8_t tr = output & TR; if (th) { if (tr) { input = 0x10; } else { input = 0; } } else { int16_t delta_x = port->device.mouse.latched_x - port->device.mouse.last_read_x; int16_t delta_y = port->device.mouse.last_read_y - port->device.mouse.latched_y; switch (port->device.mouse.tr_counter) { case 0: input = 0xB; break; case 1: case 2: input = 0xF; break; case 3: input = 0; if (delta_y > 255 || delta_y < -255) { input |= 8; } if (delta_x > 255 || delta_x < -255) { input |= 4; } if (delta_y < 0) { input |= 2; } if (delta_x < 0) { input |= 1; } break; case 4: input = port->input[0]; break; case 5: input = delta_x >> 4 & 0xF; break; case 6: input = delta_x & 0xF; break; case 7: input = delta_y >> 4 & 0xF; break; case 8: default: input = delta_y & 0xF; break; } input |= ((port->device.mouse.tr_counter & 1) == 0) << 4; } break; } case IO_SATURN_KEYBOARD: { if (th) { input = 0x11; } else { uint8_t tr = output & TR; uint16_t code = port->device.keyboard.read_pos == 0xFF ? 0 : port->device.keyboard.events[port->device.keyboard.read_pos]; switch (port->device.keyboard.tr_counter) { case 0: input = 1; break; case 1: //Saturn peripheral ID input = 3; break; case 2: //data size input = 4; break; case 3: //d-pad //TODO: set these based on keyboard state input = 0xF; break; case 4: //Start ABC //TODO: set these based on keyboard state input = 0xF; break; case 5: //R XYZ //TODO: set these based on keyboard state input = 0xF; break; case 6: //L and KBID //TODO: set L based on keyboard state input = 0x8; break; case 7: //Capslock, Numlock, Scrolllock //TODO: set these based on keyboard state input = 0; break; case 8: input = 6; if (code & 0x100) { //break input |= 1; } else if (code) { input |= 8; } break; case 9: input = code >> 4 & 0xF; break; case 10: input = code & 0xF; break; case 11: input = 0; break; default: input = 1; break; } input |= ((port->device.keyboard.tr_counter & 1) == 0) << 4; } break; } #ifndef _WIN32 case IO_SEGA_PARALLEL: if (!th) { service_pipe(port); } input = port->input[th ? IO_TH1 : IO_TH0]; break; case IO_GENERIC: if (port->input[IO_TH0] & 0x80 && port->input[IO_STATE] == IO_WRITTEN) { //device requested a blocking read after writes port->input[IO_STATE] = IO_READ_PENDING; } service_socket(port); input = port->input[IO_TH0]; break; #endif default: input = 0xFF; break; } uint8_t value = (input & (~control)) | (port->output & control); /*if (port->input[GAMEPAD_TH0] || port->input[GAMEPAD_TH1]) { printf ("value: %X\n", value); }*/ return value; }