view multi_game.h @ 2145:62a53c052d9b

PCM channel add should saturate on overflow, not wrap around
author Michael Pavone <pavone@retrodev.com>
date Sat, 26 Mar 2022 02:01:55 -0700
parents 14a2834d010c
children
line wrap: on
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#ifndef MULTI_GAME_H_
#define MULTI_GAME_H_
#include "serialize.h"

void *write_multi_game_b(uint32_t address, void *context, uint8_t value);
void *write_multi_game_w(uint32_t address, void *context, uint16_t value);
void multi_game_serialize(genesis_context *gen, serialize_buffer *buf);
void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen);
#endif //MULTI_GAME_H_