Mercurial > repos > blastem
view blastem.h @ 82:6331ddec228f
Initial stab at interrupt support. Make native code offsets bigger so I don't have to worry about overflowing the offset. Implement neg and not (untested).
author | Mike Pavone <pavone@retrodev.com> |
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date | Wed, 26 Dec 2012 11:09:04 -0800 |
parents | 108e587165c0 |
children | 209a37eed3e7 |
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#ifndef BLASTEM_H_ #define BLASTEM_H_ #include <stdint.h> typedef struct { uint32_t th_counter; uint32_t timeout_cycle; uint8_t output; uint8_t control; uint8_t input[3]; } io_port; #define GAMEPAD_TH0 0 #define GAMEPAD_TH1 1 #define GAMEPAD_EXTRA 2 extern io_port gamepad_1; extern io_port gamepad_2; void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); uint16_t read_dma_value(uint32_t address); #endif //BLASTEM_H_