view shaders/default.v.glsl @ 2516:69c28808b49a

Fix some TOC/CUE parser bugs and simplify how "fake" pregap is handled
author Michael Pavone <pavone@retrodev.com>
date Sat, 05 Oct 2024 01:03:57 -0700
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y);
}