view shaders/default.f.glsl @ 1365:6dd2c3edd0b5

Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
author Michael Pavone <pavone@retrodev.com>
date Fri, 19 May 2017 22:07:50 -0700
parents b1147418254a
children f9fbd0d16df2
line wrap: on
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
		sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}