Mercurial > repos > blastem
view shaders/default.v.glsl @ 1916:6ece1e2c7a15
Make sure fallback memory region is always last
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 02 Apr 2020 20:41:26 -0700 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); }