view shaders/default.v.glsl @ 792:724bbec47f86

Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Jul 2015 18:22:07 -0700
parents b7b7a1cab44a
children b1147418254a
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}