Mercurial > repos > blastem
view bindings.h @ 1600:7f39c40b4b25
WIP UI for creating an SDL2 mapping for controllers that don't have one
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 30 Jul 2018 09:38:01 -0700 |
parents | 430dd12e4010 |
children | 18a946ec74c8 |
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#ifndef BINDINGS_H_ #define BINDINGS_H_ #include <stdint.h> typedef enum { MOUSE_NONE, //mouse is ignored MOUSE_ABSOLUTE, //really only useful for menu ROM MOUSE_RELATIVE, //for full screen MOUSE_CAPTURE //for windowed mode } mouse_modes; void set_bindings(void); void bindings_set_mouse_mode(uint8_t mode); void handle_keydown(int keycode, uint8_t scancode); void handle_keyup(int keycode, uint8_t scancode); void handle_joydown(int joystick, int button); void handle_joyup(int joystick, int button); void handle_joy_dpad(int joystick, int dpad, uint8_t state); void handle_joy_axis(int joystick, int axis, int16_t value); void handle_joy_added(int joystick); void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay); void handle_mousedown(int mouse, int button); void handle_mouseup(int mouse, int button); void bindings_release_capture(void); void bindings_reacquire_capture(void); #endif //BINDINGS_H_