Mercurial > repos > blastem
view sega_mapper.h @ 1600:7f39c40b4b25
WIP UI for creating an SDL2 mapping for controllers that don't have one
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 30 Jul 2018 09:38:01 -0700 |
parents | 14a2834d010c |
children | 3748a2a8a4b7 |
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#ifndef SEGA_MAPPER_H_ #define SEGA_MAPPER_H_ #include "serialize.h" uint16_t read_sram_w(uint32_t address, m68k_context * context); uint8_t read_sram_b(uint32_t address, m68k_context * context); m68k_context * write_sram_area_w(uint32_t address, m68k_context * context, uint16_t value); m68k_context * write_sram_area_b(uint32_t address, m68k_context * context, uint8_t value); m68k_context * write_bank_reg_w(uint32_t address, m68k_context * context, uint16_t value); m68k_context * write_bank_reg_b(uint32_t address, m68k_context * context, uint8_t value); void sega_mapper_serialize(genesis_context *gen, serialize_buffer *buf); void sega_mapper_deserialize(deserialize_buffer *buf, genesis_context *gen); #endif //SEGA_MAPPER_H_