view Android.mk @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents 78abbabfd58d
children 13abdc98379e
line wrap: on
line source

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := main

SDL_PATH := android/jni/SDL

LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include

LOCAL_CFLAGS += -std=gnu99 -DX86_32 -DUSE_GLES

# Add your application source files here...
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
	68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \
	tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \
	util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \
	terminal.c z80inst.c menu.c arena.c zlib/adler32.c zlib/compress.c \
	zlib/crc32.c zlib/deflate.c zlib/gzclose.c zlib/gzlib.c zlib/gzread.c \
	zlib/gzwrite.c zlib/infback.c zlib/inffast.c zlib/inflate.c \
	zlib/inftrees.c zlib/trees.c zlib/uncompr.c zlib/zutil.c \
	nuklear_ui/font_android.c nuklear_ui/blastem_nuklear.c nuklear_ui/sfnt.c \
	ppm.c controller_info.c png.c system.c genesis.c sms.c serialize.c \
	saves.c hash.c xband.c zip.c bindings.c jcart.c paths.c megawifi.c \
	nor.c i2c.c sega_mapper.c realtec.c multi_game.c net.c

LOCAL_SHARED_LIBRARIES := SDL2

LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog

include $(BUILD_SHARED_LIBRARY)