Mercurial > repos > blastem
view Android.mk @ 1971:80920c21bb52
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 08 May 2020 11:40:30 -0700 |
parents | 78abbabfd58d |
children | 13abdc98379e |
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LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main SDL_PATH := android/jni/SDL LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include LOCAL_CFLAGS += -std=gnu99 -DX86_32 -DUSE_GLES # Add your application source files here... LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \ 68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \ tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \ util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \ terminal.c z80inst.c menu.c arena.c zlib/adler32.c zlib/compress.c \ zlib/crc32.c zlib/deflate.c zlib/gzclose.c zlib/gzlib.c zlib/gzread.c \ zlib/gzwrite.c zlib/infback.c zlib/inffast.c zlib/inflate.c \ zlib/inftrees.c zlib/trees.c zlib/uncompr.c zlib/zutil.c \ nuklear_ui/font_android.c nuklear_ui/blastem_nuklear.c nuklear_ui/sfnt.c \ ppm.c controller_info.c png.c system.c genesis.c sms.c serialize.c \ saves.c hash.c xband.c zip.c bindings.c jcart.c paths.c megawifi.c \ nor.c i2c.c sega_mapper.c realtec.c multi_game.c net.c LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog include $(BUILD_SHARED_LIBRARY)