Mercurial > repos > blastem
view controller_info.h @ 1971:80920c21bb52
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 08 May 2020 11:40:30 -0700 |
parents | 84ef1eb2c96a |
children | 8a64d86cc362 |
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#ifndef CONTROLLER_INFO_H_ #define CONTROLLER_INFO_H_ #include <stdint.h> enum { TYPE_UNKNOWN, TYPE_GENERIC_MAPPING, TYPE_XBOX, TYPE_PSX, TYPE_NINTENDO, TYPE_SEGA }; enum { SUBTYPE_UNKNOWN, SUBTYPE_XBOX, SUBTYPE_X360, SUBTYPE_XBONE, SUBTYPE_PS2, SUBTYPE_PS3, SUBTYPE_PS4, SUBTYPE_WIIU, SUBTYPE_SWITCH, SUBTYPE_GENESIS, SUBTYPE_SATURN, SUBTYPE_NUM }; enum { VARIANT_NORMAL, VARIANT_6B_BUMPERS, //C and Z positions are RB and LB respectively VARIANT_6B_RIGHT, //C and Z positions are RT and RB respectively VARIANT_NUM }; typedef struct { char const *name; uint8_t type; uint8_t subtype; uint8_t variant; } controller_info; controller_info get_controller_info(int index); const char *get_button_label(controller_info *info, int button); const char *get_axis_label(controller_info *info, int axis); void save_controller_info(int joystick, controller_info *info); void save_controller_mapping(int joystick, char *mapping_string); void controller_add_mappings(void); char *make_controller_type_key(controller_info *info); char *make_human_readable_type_name(controller_info *info); #endif //CONTROLLER_INFO_H_