view gen.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents d5a47597b61f
children
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#ifndef GEN_H_
#define GEN_H_
#include <stdint.h>

#if defined(X86_64) || defined(X86_32)
typedef uint8_t code_word;
#define RESERVE_WORDS 5 //opcode + 4-byte displacement
#else
typedef uint32_t code_word;
#define RESERVE_WORDS 4 //1 push + 1 ldr + 1bx + 1 constant
#endif
typedef code_word * code_ptr;
#define CODE_ALLOC_SIZE (1024*1024)

typedef struct {
	code_ptr cur;
	code_ptr last;
	uint32_t stack_off;
} code_info;

void check_alloc_code(code_info *code, uint32_t inst_size);

void init_code_info(code_info *code);
void call(code_info *code, code_ptr fun);
void jmp(code_info *code, code_ptr dest);
void jmp_r(code_info *code, uint8_t dst);
//standard return from subroutine instruction
void rts(code_info *code);
//call a function and put the arguments in the appropriate place according to the host ABI
void call_args(code_info *code, code_ptr fun, uint32_t num_args, ...);
//like the above, but call a function pointer stored in a register
void call_args_r(code_info *code, uint8_t fun_reg, uint32_t num_args, ...);
//like the above, but follows other aspects of the ABI like stack alignment
//void call_args_abi(code_info *code, code_ptr fun, uint32_t num_args, ...);
#define call_args_abi call_args
void save_callee_save_regs(code_info *code);
void restore_callee_save_regs(code_info *code);

#endif //GEN_H_