view gen_player.c @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents bd70f1e15684
children a042e046f7f2
line wrap: on
line source

#include "gen_player.h"
#include "event_log.h"
#include "render.h"

#ifdef IS_LIB
#define MAX_SOUND_CYCLES (MCLKS_PER_YM*NUM_OPERATORS*6*4)
#else
#define MAX_SOUND_CYCLES 100000	
#endif

static void sync_sound(gen_player *gen, uint32_t target)
{
	//printf("YM | Cycle: %d, bpos: %d, PSG | Cycle: %d, bpos: %d\n", gen->ym->current_cycle, gen->ym->buffer_pos, gen->psg->cycles, gen->psg->buffer_pos * 2);
	while (target > gen->psg->cycles && target - gen->psg->cycles > MAX_SOUND_CYCLES) {
		uint32_t cur_target = gen->psg->cycles + MAX_SOUND_CYCLES;
		//printf("Running PSG to cycle %d\n", cur_target);
		psg_run(gen->psg, cur_target);
		//printf("Running YM-2612 to cycle %d\n", cur_target);
		ym_run(gen->ym, cur_target);
	}
	psg_run(gen->psg, target);
	ym_run(gen->ym, target);

	//printf("Target: %d, YM bufferpos: %d, PSG bufferpos: %d\n", target, gen->ym->buffer_pos, gen->psg->buffer_pos * 2);
}

static void run(gen_player *player)
{
	while(player->reader.socket || player->reader.buffer.cur_pos < player->reader.buffer.size)
	{
		uint32_t cycle;
		uint8_t event = reader_next_event(&player->reader, &cycle);
		switch (event)
		{
		case EVENT_FLUSH:
			sync_sound(player, cycle);
			vdp_run_context(player->vdp, cycle);
			break;
		case EVENT_ADJUST: {
			sync_sound(player, cycle);
			vdp_run_context(player->vdp, cycle);
			uint32_t deduction = load_int32(&player->reader.buffer);
			ym_adjust_cycles(player->ym, deduction);
			vdp_adjust_cycles(player->vdp, deduction);
			player->psg->cycles -= deduction;
			break;
		case EVENT_PSG_REG:
			sync_sound(player, cycle);
			reader_ensure_data(&player->reader, 1);
			psg_write(player->psg, load_int8(&player->reader.buffer));
			break;
		case EVENT_YM_REG: {
			sync_sound(player, cycle);
			reader_ensure_data(&player->reader, 3);
			uint8_t part = load_int8(&player->reader.buffer);
			uint8_t reg = load_int8(&player->reader.buffer);
			uint8_t value = load_int8(&player->reader.buffer);
			if (part) {
				ym_address_write_part2(player->ym, reg);
			} else {
				ym_address_write_part1(player->ym, reg);
			}
			ym_data_write(player->ym, value);
			break;
		case EVENT_STATE: {
			reader_ensure_data(&player->reader, 3);
			uint32_t size = load_int8(&player->reader.buffer) << 16;
			size |= load_int16(&player->reader.buffer);
			reader_ensure_data(&player->reader, size);
			deserialize_buffer buffer;
			init_deserialize(&buffer, player->reader.buffer.data + player->reader.buffer.cur_pos, size);
			register_section_handler(&buffer, (section_handler){.fun = vdp_deserialize, .data = player->vdp}, SECTION_VDP);
			register_section_handler(&buffer, (section_handler){.fun = ym_deserialize, .data = player->ym}, SECTION_YM2612);
			register_section_handler(&buffer, (section_handler){.fun = psg_deserialize, .data = player->psg}, SECTION_PSG);
			while (buffer.cur_pos < buffer.size)
			{
				load_section(&buffer);
			}
			player->reader.buffer.cur_pos += size;
			free(buffer.handlers);
			break;
		}
		default:
			vdp_run_context(player->vdp, cycle);
			vdp_replay_event(player->vdp, event, &player->reader);
		}
		}
			
		}
		if (!player->reader.socket) {
			reader_ensure_data(&player->reader, 1);
		}
	}
}

static int thread_main(void *player)
{
	run(player);
	return 0;
}

void start_context(system_header *sys, char *statefile)
{
	gen_player *player = (gen_player *)sys;
	if (player->reader.socket) {
		render_create_thread(&player->thread, "player", thread_main, player);
	} else {
		run(player);
	}
}

static void gamepad_down(system_header *system, uint8_t gamepad_num, uint8_t button)
{
	gen_player *player = (gen_player *)system;
	reader_send_gamepad_event(&player->reader, gamepad_num, button, 1);
}

static void gamepad_up(system_header *system, uint8_t gamepad_num, uint8_t button)
{
	gen_player *player = (gen_player *)system;
	reader_send_gamepad_event(&player->reader, gamepad_num, button, 0);
}

#define MCLKS_NTSC 53693175
#define MCLKS_PAL  53203395
#define MCLKS_PER_YM  7
#define MCLKS_PER_Z80 15
#define MCLKS_PER_PSG (MCLKS_PER_Z80*16)

static void config_common(gen_player *player)
{
	uint8_t vid_std = load_int8(&player->reader.buffer);
	uint8_t name_len = load_int8(&player->reader.buffer);
	player->header.info.name = calloc(1, name_len + 1);
	load_buffer8(&player->reader.buffer, player->header.info.name, name_len);
	
	player->vdp = init_vdp_context(vid_std == VID_PAL, 0);
	render_set_video_standard(vid_std);
	uint32_t master_clock = vid_std == VID_NTSC ? MCLKS_NTSC : MCLKS_PAL;
	
	player->ym = malloc(sizeof(ym2612_context));
	ym_init(player->ym, master_clock, MCLKS_PER_YM, 0);
	
	player->psg = malloc(sizeof(psg_context));
	psg_init(player->psg, master_clock, MCLKS_PER_PSG);
	
	player->header.start_context = start_context;
	player->header.gamepad_down = gamepad_down;
	player->header.gamepad_up = gamepad_up;
	player->header.type = SYSTEM_GENESIS_PLAYER;
	player->header.info.save_type = SAVE_NONE;
}

gen_player *alloc_config_gen_player(void *stream, uint32_t rom_size)
{
	uint8_t *data = stream;
	gen_player *player = calloc(1, sizeof(gen_player));
	init_event_reader(&player->reader, data + 9, rom_size - 9);
	config_common(player);
	return player;
}

gen_player *alloc_config_gen_player_reader(event_reader *reader)
{
	gen_player *player = calloc(1, sizeof(gen_player));
	player->reader = *reader;
	inflateCopy(&player->reader.input_stream, &reader->input_stream);
	render_set_external_sync(1);
	config_common(player);
	return player;
}