view menu.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents 9a3e003bdcb3
children
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/*
 Copyright 2015 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef MENU_H_
#define MENU_H_
typedef struct {
	char     *curpath;
	uint16_t latch;
	uint16_t state;
	uint8_t  external_game_load;
} menu_context;


uint16_t menu_read_w(uint32_t address, void * context);
void * menu_write_w(uint32_t address, void * context, uint16_t value);

#endif // MENU_H_