view psg.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents 508522f08e4d
children 2648081f3100
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef PSG_CONTEXT_H_
#define PSG_CONTEXT_H_

#include <stdint.h>
#include "serialize.h"
#include "render_audio.h"
#include "vgm.h"

typedef struct {
	audio_source *audio;
	vgm_writer   *vgm;
	uint32_t clock_inc;
	uint32_t cycles;
	uint16_t lsfr;
	uint16_t counter_load[4];
	uint16_t counters[4];
	uint8_t  volume[4];
	uint8_t  output_state[4];
	uint8_t  noise_out;
	uint8_t  noise_use_tone;
	uint8_t  noise_type;
	uint8_t  latch;
} psg_context;


void psg_init(psg_context * context, uint32_t master_clock, uint32_t clock_div);
void psg_free(psg_context *context);
void psg_adjust_master_clock(psg_context * context, uint32_t master_clock);
void psg_write(psg_context * context, uint8_t value);
void psg_run(psg_context * context, uint32_t cycles);
void psg_vgm_log(psg_context *context, uint32_t master_clock, vgm_writer *vgm);
void psg_serialize(psg_context *context, serialize_buffer *buf);
void psg_deserialize(deserialize_buffer *buf, void *vcontext);

#endif //PSG_CONTEXT_H_