view sms.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents d6d4c006a7b3
children 8fe162bdb038 9a8dd4ba2753
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#ifndef SMS_H_
#define SMS_H_

#include "system.h"
#include "vdp.h"
#include "psg.h"
#ifdef NEW_CORE
#include "z80.h"
#else
#include "z80_to_x86.h"
#endif
#include "io.h"

#define SMS_RAM_SIZE (8*1024)
#define SMS_CART_RAM_SIZE (32*1024)

typedef struct {
	system_header header;
	z80_context   *z80;
	vdp_context   *vdp;
	psg_context   *psg;
	sega_io       io;
	uint8_t       *rom;
	uint32_t      rom_size;
	uint32_t      master_clock;
	uint32_t      normal_clock;
	uint8_t       should_return;
	uint8_t       ram[SMS_RAM_SIZE];
	uint8_t       bank_regs[4];
	uint8_t       cart_ram[SMS_CART_RAM_SIZE];
} sms_context;

sms_context *alloc_configure_sms(system_media *media, uint32_t opts, uint8_t force_region);

#endif //SMS_H_