view tern.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents 63659fb92db4
children de3d20e58555
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef TERN_H_
#define TERN_H_

#include <stdint.h>

#define MAX_INT_KEY_SIZE (sizeof(uint32_t) + 2)

typedef union {
	void     *ptrval;
	intptr_t intval;
} tern_val;

typedef struct tern_node {
	struct tern_node *left;
	union {
		struct tern_node *next;
		tern_val         value;
	} straight;
	struct tern_node *right;
	char             el;
	uint8_t          valtype;
} tern_node;

enum {
	TVAL_NONE=0,
	TVAL_INT,
	TVAL_PTR,
	TVAL_NODE
};

typedef void (*iter_fun)(char *key, tern_val val, uint8_t valtype, void *data);

tern_node * tern_insert(tern_node * head, char const * key, tern_val value, uint8_t valtype);
uint8_t tern_find(tern_node * head, char const * key, tern_val *ret);
tern_node * tern_find_prefix(tern_node * head, char const * key);
intptr_t tern_find_int(tern_node * head, char const * key, intptr_t def);
tern_node * tern_insert_int(tern_node * head, char const * key, intptr_t value);
void * tern_find_ptr_default(tern_node * head, char const * key, void * def);
void * tern_find_ptr(tern_node * head, char const * key);
tern_node *tern_find_node(tern_node *head, char const *key);
uint8_t tern_delete(tern_node **head, char const *key, tern_val *out);
tern_val tern_find_path_default(tern_node *head, char const *key, tern_val def, uint8_t req_valtype);
tern_val tern_find_path(tern_node *head, char const *key, uint8_t valtype);
uint8_t tern_delete_path(tern_node **head, char const *key, tern_val *out);
tern_node * tern_insert_ptr(tern_node * head, char const * key, void * value);
tern_node * tern_insert_node(tern_node *head, char const *key, tern_node *value);
tern_node *tern_insert_path(tern_node *head, char const *key, tern_val val, uint8_t valtype);
uint32_t tern_count(tern_node *head);
void tern_foreach(tern_node *head, iter_fun fun, void *data);
char * tern_int_key(uint32_t key, char * buf);
void tern_free(tern_node *head);

#endif //TERN_H_