Mercurial > repos > blastem
view .hgignore @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 0e4e9ea2d18d |
children | c4256ce2c45a |
line wrap: on
line source
syntax: glob *.dis *.asm *.md *.jpg *.pdf *.tar.gz *.list *.wav *.z80 *~ arrow.png font_interlace_variable.png starscream/* gxz80 musashi/* vdpreverse/* nemesis/* html/* generated_tests/* ztests glew/* lib/* android/obj android/bin android/gen android/libs android/local.properties android/jni/SDL sdl *.o *.list *.eeprom *.sram *.zdis *.tiles *.dll *.exe *.orig *.gst *.log *.out *.lib *.vgm log*.txt *report*.txt output*.txt syntax: regexp ^blastem ^blastcpm ^dis ^stateview ^trans ^zdis ^ztestrun ^vgmplay ^vgmsplit ^[^/]*\.bin