Mercurial > repos > blastem
view build_nightly @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 8e3adc6264d3 |
children | 866577a220e6 |
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#!/bin/sh set -e build_user=$1 needsu=$2 if [ "$needsu" = needsu ]; then su $build_user -c "$0 $1"; exit fi cd /home/$build_user/blastem hg revert -a hg pull hg up rev=`hg summary | sed -E -n 's/^parent: [^:]+:([^ ]+) .*$/\1/p'` sed -i -E "s/(define BLASTEM_VERSION \"[^-]+)-pre\"/\1-pre-$rev\"/" blastem.c ./build_release