Mercurial > repos > blastem
view fib.s68 @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | f7fe240a7da6 |
children | b7ecd0d6a77b |
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dc.l $0, start start: moveq #42, d0 bsr fib reset fib: cmp.l #2, d0 blt base subq.l #1, d0 move.l d0, -(a7) bsr fib move.l (a7), d1 exg d0, d1 move.l d1, (a7) subq.l #1, d0 bsr fib move.l (a7)+, d1 add.l d1, d0 rts base: moveq #1, d0 rts