Mercurial > repos > blastem
view hash.h @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 5ceb316c479a |
children |
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#ifndef HASH_H_ #define HASH_H_ #include <stdint.h> //NOTE: This is only intended for use in file identification //Please do not use this in a cryptographic setting as no attempts have been //made at avoiding side channel attacks void sha1(uint8_t *data, uint64_t size, uint8_t *out); #endif //HASH_H_