view mw_commands.c @ 1866:84f16a804ce5

Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author Michael Pavone <pavone@retrodev.com>
date Thu, 20 Jun 2019 22:31:31 -0700
parents 8f3b6a64b658
children 6d99bdbf1e3e
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	E(CMD_OK),
	E(CMD_VERSION),
	E(CMD_ECHO),
	E(CMD_AP_SCAN),
	E(CMD_AP_CFG),
	E(CMD_AP_CFG_GET),
	E(CMD_IP_CURRENT),
	E(CMD_RESERVED),
	E(CMD_IP_CFG),
	E(CMD_IP_CFG_GET),
	E(CMD_DEF_AP_CFG),
	E(CMD_DEF_AP_CFG_GET),
	E(CMD_AP_JOIN),
	E(CMD_AP_LEAVE),
	E(CMD_TCP_CON),
	E(CMD_TCP_BIND),
	E(CMD_TCP_ACCEPT),
	E(CMD_TCP_DISC),
	E(CMD_UDP_SET),
	E(CMD_UDP_CLR),
	E(CMD_SOCK_STAT),
	E(CMD_PING),
	E(CMD_SNTP_CFG),
	E(CMD_SNTP_CFG_GET),
	E(CMD_DATETIME),
	E(CMD_DT_SET),
	E(CMD_FLASH_WRITE),
	E(CMD_FLASH_READ),
	E(CMD_FLASH_ERASE),
	E(CMD_FLASH_ID),
	E(CMD_SYS_STAT),
	E(CMD_DEF_CFG_SET),
	E(CMD_HRNG_GET),