Mercurial > repos > blastem
view realtec.h @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 14a2834d010c |
children |
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#ifndef REALTEC_H_ #define REALTEC_H_ #include "serialize.h" uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size); rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks); void realtec_serialize(genesis_context *gen, serialize_buffer *buf); void realtec_deserialize(deserialize_buffer *buf, genesis_context *gen); #endif //REALTEC_H_