view realtec.h @ 1866:84f16a804ce5

Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author Michael Pavone <pavone@retrodev.com>
date Thu, 20 Jun 2019 22:31:31 -0700
parents 14a2834d010c
children
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#ifndef REALTEC_H_
#define REALTEC_H_
#include "serialize.h"

uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size);
rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks);
void realtec_serialize(genesis_context *gen, serialize_buffer *buf);
void realtec_deserialize(deserialize_buffer *buf, genesis_context *gen);

#endif //REALTEC_H_