Mercurial > repos > blastem
view svp_util.c @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | ca158bc091f9 |
children |
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void svp_prog_read_16(svp_context *context) { uint16_t address = context->scratch1 >> 1; context->scratch1 = context->rom[address]; }