Mercurial > repos > blastem
view terminal.h @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 0433fdd9ba66 |
children |
line wrap: on
line source
#ifndef TERMINAL_H_ #define TERMINAL_H_ void init_terminal(); void force_no_terminal(); #define INPUT_PATH "/tmp/blastem_input" #define OUTPUT_PATH "/tmp/blastem_output" #endif //TERMINAL_H_