Mercurial > repos > blastem
view terminal_win.c @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 0433fdd9ba66 |
children |
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#include <windows.h> #include <stdio.h> static char init_done; void force_no_terminal() { init_done = 1; } void init_terminal() { if (!init_done) { AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); init_done = 1; } }