Mercurial > repos > blastem
view cdd_fader.h @ 2092:8665d8da0e1c
Fix infinite loop in Sega CD graphics coprocessor code
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 06 Feb 2022 22:52:24 -0800 |
parents | bafb757e1cd2 |
children | 4fbe1e7c4a73 |
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#ifndef CDD_FADER_H_ #define CDD_FADER_H_ #include "render_audio.h" typedef struct { audio_source *audio; uint16_t cur_attenuation; uint16_t dst_attenuation; uint16_t attenuation_step; uint8_t flags; uint8_t bytes[4]; uint8_t byte_counter; } cdd_fader; void cdd_fader_init(cdd_fader *fader); void cdd_fader_attenuation_write(cdd_fader *fader, uint16_t attenuation); void cdd_fader_data(cdd_fader *fader, uint8_t byte); void cdd_fader_pause(cdd_fader *fader); #endif //CDD_FADER_H_