Mercurial > repos > blastem
view shaders/default.v.glsl @ 1711:87d4f0b4bf1d
Actually correct overflow flag calculation in CPU DSL
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 29 Jan 2019 21:26:39 -0800 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); }