view gdb_remote.h @ 1441:8a3d3bb2cd08

Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author Michael Pavone <pavone@retrodev.com>
date Thu, 24 Aug 2017 19:40:53 -0700
parents 85a90964b557
children
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#ifndef GDB_REMOTE_H_
#define GDB_REMOTE_H_
#include "genesis.h"

void gdb_remote_init(void);
void gdb_debug_enter(m68k_context * context, uint32_t pc);

#endif //GDB_REMOTE_H_