Mercurial > repos > blastem
view gdb_remote.h @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 85a90964b557 |
children | 7e86ec94c899 |
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#ifndef GDB_REMOTE_H_ #define GDB_REMOTE_H_ #include "genesis.h" void gdb_remote_init(void); void gdb_debug_enter(m68k_context * context, uint32_t pc); #endif //GDB_REMOTE_H_