Mercurial > repos > blastem
view mem_win.c @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | bce97fc0bb8a |
children |
line wrap: on
line source
/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include "mem.h" #include <windows.h> void * alloc_code(size_t *size) { *size += PAGE_SIZE - (*size & (PAGE_SIZE - 1)); return VirtualAlloc(NULL, *size, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); }