Mercurial > repos > blastem
view terminal.h @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 0433fdd9ba66 |
children |
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#ifndef TERMINAL_H_ #define TERMINAL_H_ void init_terminal(); void force_no_terminal(); #define INPUT_PATH "/tmp/blastem_input" #define OUTPUT_PATH "/tmp/blastem_output" #endif //TERMINAL_H_