view shaders/default.v.glsl @ 1812:8aeac7bd9fa7 v0.6.2

Update version number, special thanks, CHANGELOG and README in preparation for possible 0.6.2 release
author Michael Pavone <pavone@retrodev.com>
date Wed, 27 Mar 2019 23:34:53 -0700
parents fa9ae059e4d3
children f3cca4b3f17a
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attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}