Mercurial > repos > blastem
view render.h @ 415:8c60c8c09a0f
Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 23 Jun 2013 10:17:40 -0700 |
parents | c1bddeadc566 |
children | dbf4e1c86f3c |
line wrap: on
line source
#ifndef RENDER_H_ #define RENDER_H_ #include "vdp.h" #include "psg.h" #include "ym2612.h" void render_init(int width, int height, char * title, uint32_t fps); void render_context(vdp_context * context); void render_wait_quit(vdp_context * context); void render_wait_psg(psg_context * context); void render_wait_ym(ym2612_context * context); int wait_render_frame(vdp_context * context, int frame_limit); void render_fps(uint32_t fps); uint32_t render_audio_buffer(); uint32_t render_sample_rate(); void render_debug_mode(uint8_t mode); void render_debug_pal(uint8_t pal); void process_events(); //TODO: Throw an ifdef in here once there's more than one renderer #include <SDL.h> #define RENDERKEY_UP SDLK_UP #define RENDERKEY_DOWN SDLK_DOWN #define RENDERKEY_LEFT SDLK_LEFT #define RENDERKEY_RIGHT SDLK_RIGHT #endif //RENDER_H_