view ppm.h @ 2390:9264c847ceb7

Add some uniforms to allow more sophisticated interlace and scanline handling in shaders
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Nov 2023 11:54:56 -0800
parents 5f65a16c23ff
children
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#ifndef PPM_H_
#define PPM_H_

void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);

#endif //PPM_H_