view shaders/crt.v.glsl @ 1877:9486236f28ac

Fix sprite rendering regression introduced by H40 line at a time optimization
author Michael Pavone <pavone@retrodev.com>
date Tue, 20 Aug 2019 07:07:31 -0700
parents 4942da159194
children f3cca4b3f17a
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
varying vec2 screencoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
	screencoord = sign(pos);
}