view blastem.h @ 1426:957325c990d5

Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Jul 2017 21:44:49 -0700
parents 2eb54e24914e
children 2540c05520f2
line wrap: on
line source

#ifndef BLASTEM_H_
#define BLASTEM_H_

#include "tern.h"
#include "system.h"

extern int headless;
extern int exit_after;
extern int z80_enabled;
extern int frame_limit;

extern tern_node * config;
extern system_header *current_system;

extern char *save_state_path;
extern char *save_filename;
#define QUICK_SAVE_SLOT 10

#endif //BLASTEM_H_