view build_nightly @ 1426:957325c990d5

Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Jul 2017 21:44:49 -0700
parents 8e3adc6264d3
children 866577a220e6
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#!/bin/sh

set -e

build_user=$1
needsu=$2
if [ "$needsu" = needsu ]; then
	su $build_user -c "$0 $1";
	exit
fi

cd /home/$build_user/blastem
hg revert -a
hg pull
hg up
rev=`hg summary |  sed -E -n 's/^parent: [^:]+:([^ ]+) .*$/\1/p'`
sed -i -E "s/(define BLASTEM_VERSION \"[^-]+)-pre\"/\1-pre-$rev\"/" blastem.c
./build_release