Mercurial > repos > blastem
view hash.h @ 1426:957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 07 Jul 2017 21:44:49 -0700 |
parents | 5ceb316c479a |
children |
line wrap: on
line source
#ifndef HASH_H_ #define HASH_H_ #include <stdint.h> //NOTE: This is only intended for use in file identification //Please do not use this in a cryptographic setting as no attempts have been //made at avoiding side channel attacks void sha1(uint8_t *data, uint64_t size, uint8_t *out); #endif //HASH_H_